In addition to creating your own game, our schedule for the week includes: We recommend you bring a USB key to save your work on, paper, pens/pencils, and headphones. We will meet in 4115 Herzberg at 9am Monday morning. Check out The Art of Game Design: A Book of Lenses if you want to learn more about making games.Ĭheck out the user manual for GameSalad Windows Creator.Įxplore the template games. Making Your Platform Game Level Scroll (camera scrolling)ĭownload the slides on computer science and game design.Adding Gravity and Jumping to a Platformer ( Part 1, Part 2).Download the slides from today's binary numbers presentation, and check out Virtual Ventures! The binary number system is used to represent numbers on a computer. Images (along with everything else on a computer) are ultimately stored as ones and zeros. Alice (programming 3D games and stories).Blender Projects (including Big Buck Bunny).gimp (free raster image editing software).You might also be interested in the following: Download the slides and the example image with both raster and vector pictures (download this to the same folder as well). Today we learned about computer graphics. Getting Enemies to follow a movement pattern.Pace back and forth between 2 spots in gamesalad.Gamesalad Recipe 007: Enemy Behavior–Patrolling IBM Watson: Final Jeopardy! and the Future of Watson.Today's computer science topic was artificial intelligence ( download the slides). The Design of Everyday Things (Book by Donald Norman).Usability and HCI were our computer science topics today ( download the slides). Thursday Usability / Human Computer Interaction Anita Borg Institute for Women and Technology. National Center for Women & Information Technology.Note that you need to download a free copy of GameSalad Creator to open and test the games (you can skip registering for an account).įriday Women in Computer Science and Gamesĭownload the slides on women in CS, and check out these resources: (Looking for previous year's pages? Go toĬheck out this year's games, made in GameSalad. So glad you are here! We've got a fun packed week of learning about computer science and how to make a game using GameSalad. And if you vote to boot this question, I hope you'll explain the error of my ways.Computer Science and Games: Just For Girls! Welcome I'm aware that this may be a stupid, naive or stupidly naive question, so please excuse me, if so. so - could you take your drag and drop creation(s) and pop it/them into something that lets you play with the code more? But I imagine a person would eventually want to do more than "drag and drop" coding as their skills increased. I ask, because happybadgers advised in that above mentioned question/answer to start out in something like GameSalad - sort of jump into creating a game while learning objective c. If I were to develop a game in GameSalad or Stencyl, would I be able to look at the actual code of that creation and maybe import it into something more complicated like Cocos2d-x or Unit圓D later on? and I think this question should be part of the thread Newbie - Game Development (iPhone) - New to Objective C and Game Dev but I could only find an "answer" post window.
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